This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the travel distance of Slither by 10%.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 3s.
Increase your Movement Speed by 16%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the travel distance of Slither by 10%.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 3s.
Increase your Movement Speed by 16%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the travel distance of Slither by 10%.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 3s.
Increase your Movement Speed by 16%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the travel distance of Slither by 10%.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 3s.
Increase your Movement Speed by 16%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the travel distance of Slither by 10%.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 3s.
Increase your Movement Speed by 16%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the travel distance of Slither by 10%.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 3s.
Increase your Movement Speed by 16%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the travel distance of Slither by 10%.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 3s.
Increase your Movement Speed by 16%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the travel distance of Slither by 10%.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 3s.
Increase your Movement Speed by 16%.
Tossing your snake after reloading is faster and deals an additional 500 damage.