This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Gain 10% Lifesteal.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 300.
Increase your maximum Health by 150.
Increase your maximum Ammo by 3.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Heal for 250 after hitting an enemy with Disengage.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Heal for 88 every 1s while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 300.
Increase your maximum Health by 150.
Increase your maximum Ammo by 3.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Heal for 250 after hitting an enemy with Disengage.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Heal for 300 after using Presence.
Heal for 240 for each enemy hit with Valor.
Generate 3 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.