This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while drifting.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Generate 2 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while drifting.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Generate 2 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while drifting.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Generate 2 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while drifting.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Generate 2 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 100%.
Increase the maximum Ammo count of both your weapons by 2.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 2 Ammo every 2s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Increase your Movement Speed while in Sniper Mode by 125%.
Increase your Movement Speed by 135% for 2s after Teleporting with Transporter.
Increase your maximum Health by 150.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your Movement Speed by 108% for 2s after Teleporting with Transporter.
Increase your maximum Health by 150.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase your Movement Speed while in Sniper Mode by 125%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 10%.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while drifting.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Generate 2 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 5% for 2s.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase your maximum Health by 50.
Increase your Movement Speed by 15%.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 30% for 5s.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.6s.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Increase your maximum Health by 600.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your Movement Speed by 108% for 2s after Teleporting with Transporter.
Increase your maximum Health by 150.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase your Movement Speed while in Sniper Mode by 125%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 8s after activating Stasis Field.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your Movement Speed by 108% for 2s after Teleporting with Transporter.
Increase your maximum Health by 150.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase your Movement Speed while in Sniper Mode by 125%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 22% while Billow is active.
Increase your maximum Health by 50.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 60% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase your maximum Health by 50.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Increase your maximum Health by 50.
Hitting yourself with Broadside now applies a Knockback of 750.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.8s.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 30% for 5s.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.6s.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Increase your maximum Health by 600.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Each stack of Piercing Momentum grants you a 40 Shield for 3s after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Each stack of Piercing Momentum grants you a 40 Shield for 3s after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Each stack of Piercing Momentum grants you a 40 Shield for 3s after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your Movement Speed by 108% for 2s after Teleporting with Transporter.
Increase your maximum Health by 150.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase your Movement Speed while in Sniper Mode by 125%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while drifting.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Generate 2 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.