This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Heal for 120 after activating Nether Step.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 150 every 1s while drifting.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Heal for 120 after activating Nether Step.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 150 every 1s while drifting.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Heal for 120 after activating Nether Step.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 150 every 1s while drifting.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Heal for 120 after activating Nether Step.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 150 every 1s while drifting.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Heal for 120 after activating Nether Step.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 150 every 1s while drifting.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Heal for 120 after activating Nether Step.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 150 every 1s while drifting.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Heal for 120 after activating Nether Step.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 150 every 1s while drifting.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Heal for 120 after activating Nether Step.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 150 every 1s while drifting.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Heal for 120 after activating Nether Step.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 150 every 1s while drifting.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Heal for 120 after activating Nether Step.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 150 every 1s while drifting.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.