This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Designated Sights by 20%.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Reduce your weapon recoil by 60% while using Commanding Leap.
Increase the jump strength of Octavia's Commanding Leap by 25%.
Increase your maximum Ammo by 6.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 30%.
Reset the Cooldown of Ambush after falling to or below 20% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 30%.
Reset the Cooldown of Ambush after falling to or below 20% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 30%.
Reset the Cooldown of Ambush after falling to or below 20% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce your damage taken by 6% while Projection is out.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 3%.
Increase your maximum Health by 160.
Reduce damage taken by 9% for 2.5s after Ricochet is deployed.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Increase your maximum Ammo by 6.
Heal for 75 every 1s while Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while using Nullify.
Gain a 200-Health Shield after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Gain a 400-Health Shield after activating Nullify.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Increase the pull strength of Royal Presence's chain grab by 60%.
Increase Abyssal Fortress' Health by 200
Increase the radius of Royal Presence's Poison aura by 100%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce the cook time of Frag Grenade by 10%.
Increase your maximum Ammo by 6.
Reduce damage taken by 15% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 30%.
Reset the Cooldown of Ambush after falling to or below 20% Health.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Reduce your active Cooldowns by 30% when you get an Elimination.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Heal for 160 after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 12% while Stasis Field is active.
Increase your Healing received from others by 15% while at or below 50% Health.
Enemies hit by Setback are Rewound 1.5s further into the past.
Second Chance sends you 0.8s further into the past.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Increase the pull strength of Royal Presence's chain grab by 60%.
Increase Abyssal Fortress' Health by 200
Increase the radius of Royal Presence's Poison aura by 100%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 32%.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Increase Luna's deploy range by 20%.
Increase Luna's Health by 900.
Heal for 10 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 3%.
Increase your maximum Health by 160.
Reduce damage taken by 9% for 2.5s after Ricochet is deployed.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the Knockback distance of Shoulder Bash by 16%.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Increase the Health of Siege Shield by 1250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 5% Ultimate charge.
Reduce the maximum inaccuracy of your Pistol by 8%.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Generate 30 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Generate 75 Ammo after activating Ignition.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.