This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heal for 180 every 1s while Combat Trance is active.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 45 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 5.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heal for 180 every 1s while Combat Trance is active.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heal for 180 every 1s while Combat Trance is active.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 45 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 5.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heal for 180 every 1s while Combat Trance is active.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 45 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 5.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heal for 180 every 1s while Combat Trance is active.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heal for 180 every 1s while Combat Trance is active.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heal for 180 every 1s while Combat Trance is active.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Increase your Ultimate charge rate by 35%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.