This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over the duration of Scamper.
Increase your maximum Health by 50.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Reduce the Cooldown of Magic Barrier by 1.5s.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over the duration of Scamper.
Increase your maximum Health by 50.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Reduce the Cooldown of Magic Barrier by 1.5s.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over the duration of Scamper.
Increase your maximum Health by 50.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Reduce the Cooldown of Magic Barrier by 1.5s.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over the duration of Scamper.
Increase your maximum Health by 50.
Reduce the Cooldown of Scamper by 1.2000000000000002s.
Reduce the Cooldown of Magic Barrier by 1.5s.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.