This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 15% while at or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Heal for 150 for each enemy hit by Broadside.
Heal for 210 for each enemy hit with Harpoon.
Gain a 450-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Increase the duration of Emitter by 2s.
Reduce the Cooldown of Emitter by 2s.
Increase your Movement Speed while firing by 25%.
Generate 10 Ammo every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Gain 25% Lifesteal while using Iron Sights.
Increase your Movement Speed by 30% while using Iron Sights.
Reduce your weapon recoil by 40% while using Iron Sights.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.2s.
Gain 20% Lifesteal.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for an additional 160 after activating Battle Shout.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 8%.
Each Soul Fragment gathered Heals you for 60.
Heal for 500 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Generate 6 Ammo after activating In Pursuit.
Reduce the Cooldown of In Pursuit by 2.4s.
Heal for 100 for each shot hit while using In Pursuit.
You gain 25% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Gain 25% Lifesteal while using Iron Sights.
Increase your Movement Speed by 30% while using Iron Sights.
Reduce your weapon recoil by 40% while using Iron Sights.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Reduce your active Cooldowns by 20% after getting an Elimination.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 75%.
Increase your Ammo regeneration speed by 24%.
Increase the duration of Healing Totem by 0.4s.
Increase your maximum Ammo by 40%.
Heal for 200 over the duration of Ghost Walk.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)