This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 250 when you use Envelop.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Linking to a new target reduces all your Cooldowns by 0.1s.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.