This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while Overcharge is active.
Reduce your damage taken by 25% while at or below 40% Health.
Gain 50% Lifesteal while at or below 40% Health.
Increase your maximum Health by 100
Reduce the cooldown of Rune of Travel by 1s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 1.6s.
Generate 6 Ammo after activating Recharge.
Generate 150 Shield after using Protection.
Increase the Movement Speed of your Protection target by 10% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Withdraw by 1.2s.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Increase your Movement Speed by 15%.
Increase your maximum Health by 250.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 6s.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 2% Ultimate charge after hitting at least one enemy with Defiance.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 6% while using Hustle.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Gain 15% Lifesteal while using Iron Sights.
Increase your maximum Health by 250.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 1.6s.
Generate 6 Ammo after activating Recharge.
Generate 150 Shield after using Protection.
Increase the Movement Speed of your Protection target by 10% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Decrease the rate of Wrath decay by 10%.
Increase the travel distance of Wings of Wrath by 10%.
Increase your maximum Health by 250.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 6.
Heal for 150 every 1s while using Shadow Travel.
Reduce the Cooldown of Rend Soul by 0.35s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 1.6s.
Generate 6 Ammo after activating Recharge.
Generate 150 Shield after using Protection.
Increase the Movement Speed of your Protection target by 10% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 300.
Increase your Healing received from others by 25% while at or below 50% Health.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 8% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 300.
Increase your Healing received from others by 25% while at or below 50% Health.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 8% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 1.6s.
Generate 6 Ammo after activating Recharge.
Generate 150 Shield after using Protection.
Increase the Movement Speed of your Protection target by 10% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 1.6s.
Generate 6 Ammo after activating Recharge.
Generate 150 Shield after using Protection.
Increase the Movement Speed of your Protection target by 10% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your maximum Health by 300.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.4s.
Heal for 200 every 1s while drifting.
Reduce all active Cooldowns by 30% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Increase Deflector Shield's Health by 250.
Reduce your weapon recoil by 20% while using Precision Sights.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Gain 20% Lifesteal.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your maximum Health by 300.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 0.4s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Gain 25% Lifesteal.
Increase your maximum Health by 150.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Increase your Reload Speed by 10%.
Increase your Movement Speed while firing by 10%.
Increase your maximum Health by 600.
Reduce the Cooldown of Emitter by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 0.4s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Gain 25% Lifesteal.
Increase your maximum Health by 150.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 0.4s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Gain 25% Lifesteal.
Increase your maximum Health by 150.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.