This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the Movement Speed penalty of Scope by 60%.
Increase your Reload Speed by 20% while Stealth is active.
Increase your maximum Health by 150.
Generate 30 Energy after getting an Elimination.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting an enemy with Defiance.
Generate 1 Ammo after activating Nether Step.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Heal for 200 after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20 Ammo after activating Shadow Step.
Increase your Healing received by 5% while firing your SMGs.
Heal for 120 after activating Shadow Step.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 25.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 60%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
Increase your Movement Speed by 20% for 2s after exiting a Shortcut.
Heal for 280 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.