This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 80.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Increase your Movement Speed by 10% for 2s after Dash ends.
Increase the range of Ambush by 40%.
Reduce the Cooldown of Shadow Bombs by 16% after earning a Killing Blow or Elimination.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 80.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Increase your Movement Speed by 10% for 2s after Dash ends.
Increase the range of Ambush by 40%.
Reduce the Cooldown of Shadow Bombs by 16% after earning a Killing Blow or Elimination.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for an additional 400 with Nine Lives.
Heal for 350 after using Pounce.
Reduce the damage you take by 4% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 20%.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for an additional 400 with Nine Lives.
Heal for 350 after using Pounce.
Reduce the damage you take by 4% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 20%.