This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Missile Launcher by 3.5s.
Heal for 100 every 1s while Emitter is active.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Missile Launcher by 3.5s.
Heal for 100 every 1s while Emitter is active.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Missile Launcher by 3.5s.
Heal for 100 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Missile Launcher by 3.5s.
Heal for 100 every 1s while Emitter is active.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Missile Launcher by 3.5s.
Heal for 100 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Missile Launcher by 3.5s.
Heal for 100 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Missile Launcher by 3.5s.
Heal for 100 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the range of Vine by 10%.
Reduce the Cooldown of Crippling Throw by 3s.
Reduce the Cooldown of Blossom by 0.4s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Missile Launcher by 3.5s.
Heal for 100 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Missile Launcher by 3.5s.
Heal for 100 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Missile Launcher by 3.5s.
Heal for 100 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Missile Launcher by 3.5s.
Heal for 100 every 1s while Emitter is active.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 15% while using Hustle.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Gain 5% Lifesteal while using Iron Sights.
Increase your maximum Ammo by 6.
Increase your Movement Speed after deactivating Hustle by 50% for 1.5s.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase your maximum Health by 300.
Reduce the Cooldown of Blossom by 1.6s.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)