This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Conviction.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 150.
Reduce the Cooldown of Sanctuary by 0.6s.
Heal for 280 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.