This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 225.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 16%.
Heal for 200 after hitting an enemy with Crippling Throw.
Gain a 100 Shield for 3s after using Vine.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Generate 5 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 5s.
Heal for 250 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 225.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 20%.
Heal for 100 after hitting an enemy with Crippling Throw.
Gain a 200 Shield for 3s after using Vine.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 120 health for each player hit by Missile Launcher.
Generate 10 Ammo every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your maximum Health by 750.
Heal for 200 every 1s while Emitter is active.