This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 1s.
Increase the Movement Speed bonus while using Prowl by 30%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of Illusions by 32% during Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 40% while Dimensional Link is active.
Reduce the Cooldown of Shatter by 0.5s.
Heal for 65% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 50%.
(223153) Increase the pull strength of Grappling Hook by 15%.
Increase the distance traveled by Explosive Dodge by 5%.
Increase your Reload Speed by 25%.
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 50%.
(223153) Increase the pull strength of Grappling Hook by 15%.
Increase the distance traveled by Explosive Dodge by 5%.
Increase your Reload Speed by 25%.
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of Illusions by 32% during Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 40% while Dimensional Link is active.
Reduce the Cooldown of Shatter by 0.5s.
Heal for 65% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 50%.
(223153) Increase the pull strength of Grappling Hook by 15%.
Increase the distance traveled by Explosive Dodge by 5%.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 50%.
(223153) Increase the pull strength of Grappling Hook by 15%.
Increase the distance traveled by Explosive Dodge by 5%.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 50%.
(223153) Increase the pull strength of Grappling Hook by 15%.
Increase the distance traveled by Explosive Dodge by 5%.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 30%.
(223153) Increase the pull strength of Grappling Hook by 20%.
Increase the distance traveled by Explosive Dodge by 10%.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 8 Ammo when you activate Trigger Discipline.
Increase your maximum Health by 200.
Increase your Movement Speed by 12% while in Automatic fire mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 1s.
Increase the Movement Speed bonus while using Prowl by 30%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of Illusions by 32% during Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 40% while Dimensional Link is active.
Reduce the Cooldown of Shatter by 0.5s.
Heal for 65% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of Illusions by 32% during Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 40% while Dimensional Link is active.
Reduce the Cooldown of Shatter by 0.5s.
Heal for 65% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 15%.
Increase the distance traveled when using Dodge Roll by 40%.
Activating Dodge Roll heals you for 225.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 1s.
Increase the Movement Speed bonus while using Prowl by 30%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of Illusions by 32% during Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 40% while Dimensional Link is active.
Reduce the Cooldown of Shatter by 0.5s.
Heal for 65% of the damage dealt by Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 15%.
Increase the distance traveled when using Dodge Roll by 40%.
Activating Dodge Roll heals you for 225.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Heal for 180 every 1s while Ice Block is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Increase the distance traveled by Blink by 18%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.