This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Increase the radius of your Distortion Field by 4%.
Increase your maximum Health by 150.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 30% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 12%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Heal for 150 after using Elemental Shift.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce the time it takes to bring up Iron Sights by 45%.
Regenerate 6 Ammo every 1s while using Hustle.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the deploy range of Healing Totem by 45%.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase your maximum Ammo by 30%.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reduce the Cooldown of Barricade by 2s.
Increase the Health of Barricade by 600.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Increase the radius of your Distortion Field by 4%.
Increase your maximum Health by 150.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 30% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 30% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the deploy range of Healing Totem by 45%.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase your maximum Ammo by 30%.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 160%.
Increase the area of effect of all your explosions by 8%.
Increase the lateral movement from each use of Explosive Personality by 120%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce the Cooldown of Commander's Grab by 2.4s.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Generate 4 Ammo after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 30% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Heal for 60 for each enemy hit with Obliteration.
Gain a 75 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Increase the radius of your Distortion Field by 4%.
Increase your maximum Health by 150.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 160%.
Increase the area of effect of all your explosions by 8%.
Increase the lateral movement from each use of Explosive Personality by 120%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 160%.
Increase the area of effect of all your explosions by 8%.
Increase the lateral movement from each use of Explosive Personality by 120%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control while using Stellar Wind by 14%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Increase the range of Astral Mark by 20%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Heal for 60 for each enemy hit with Obliteration.
Gain a 75 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 30% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control while using Stellar Wind by 14%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 1.2s.
Increase the range of Astral Mark by 20%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Increase the radius of your Distortion Field by 4%.
Increase your maximum Health by 150.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.