This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 2.5s after activating Death Wings.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Hitting an enemy with Blood Hex will Reveal them to your team for 1s.
Gain 5% of Max Health when hitting a marked enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 2.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Hitting an enemy with Blood Hex will Reveal them to your team for 1s.
Gain 5% of Max Health when hitting a marked enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your fire rate by 12% for 3s when passing through Abyssal Fortress.
Increase the slow strength of the rift's pulses by 15%.
Increase the Abyssal Rift's pulse area of effect by 48%.
Increase your Movement Speed by 12% for 5s after casting Rift Slash.
Increase the radius of Royal Presence's Poison aura by 40%.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Generate 10% Moonlight for each enemy hit with Light Bow.
Heal for 40 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 24%.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 40%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your fire rate by 12% for 3s when passing through Abyssal Fortress.
Increase the slow strength of the rift's pulses by 15%.
Increase the Abyssal Rift's pulse area of effect by 48%.
Increase your Movement Speed by 12% for 5s after casting Rift Slash.
Increase the radius of Royal Presence's Poison aura by 40%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Increase the lateral movement of Death Wings by 12%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Generate 10% Moonlight for each enemy hit with Light Bow.
Heal for 40 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 24%.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the duration of Dead Zone by 1.2s.
Increase the Projectile Speed of Seedling by 12%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Every Soul Charge you detonate generates 2 Ammo.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase your Movement Speed by 16% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Generate 10% Moonlight for each enemy hit with Light Bow.
Heal for 40 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 24%.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your fire rate by 12% for 3s when passing through Abyssal Fortress.
Increase the slow strength of the rift's pulses by 15%.
Increase the Abyssal Rift's pulse area of effect by 48%.
Increase your Movement Speed by 12% for 5s after casting Rift Slash.
Increase the radius of Royal Presence's Poison aura by 40%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the radius of Royal Presence's Poison aura by 20%.
You can miss 2 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Generate 10% Moonlight for each enemy hit with Light Bow.
Heal for 40 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 24%.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Heal for 30 every time you Heal an ally with Moonlight.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the radius of Royal Presence's Poison aura by 20%.
You can miss 2 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Heal for 30 every time you Heal an ally with Moonlight.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the radius of Royal Presence's Poison aura by 20%.
You can miss 2 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase your jump speed by an additonal 30% while using Weightless.
Increase the duration of Explosive Flask's Slow by 0.75s.
Increase your Healing received by 24% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)