This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while you are within 60 units of your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Decrease your damage taken by 12% while using In Pursuit.
You gain 20% Lifesteal against your Retribution target.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 3% for 3s after activating Advance.
Heal for 160 after activating Advance.
Generate 15 Ammo every 1s while Emitter is active.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Gain a 150-health Shield for 3s after Slither ends.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Gourd by 0.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 3% for 3s after activating Advance.
Heal for 160 after activating Advance.
Generate 15 Ammo every 1s while Emitter is active.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 3% for 3s after activating Advance.
Heal for 160 after activating Advance.
Generate 15 Ammo every 1s while Emitter is active.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while you are within 60 units of your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Decrease your damage taken by 12% while using In Pursuit.
You gain 20% Lifesteal against your Retribution target.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 240 for each enemy hit by Calamity Blast.
Heal for 300 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Harpoon.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 200 for each enemy hit by Broadside.
Heal for 150 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Heal 300 health for each player hit by Missile Launcher.
Reduce your damage taken by 3% for 3s after activating Advance.
Heal for 160 after activating Advance.
Generate 15 Ammo every 1s while Emitter is active.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Gain a 150-health Shield for 3s after Slither ends.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Gourd by 0.8s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 20%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 20%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while you are within 60 units of your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Decrease your damage taken by 12% while using In Pursuit.
You gain 20% Lifesteal against your Retribution target.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while you are within 60 units of your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Decrease your damage taken by 12% while using In Pursuit.
You gain 20% Lifesteal against your Retribution target.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Gain a 150-health Shield for 3s after Slither ends.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Gourd by 0.8s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 20%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 20%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while you are within 60 units of your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Decrease your damage taken by 12% while using In Pursuit.
You gain 20% Lifesteal against your Retribution target.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 240 for each enemy hit by Calamity Blast.
Heal for 300 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Gain a 150-health Shield for 3s after Slither ends.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Gourd by 0.8s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 20%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 20%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 20%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 20%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 20%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 20%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 20%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 20%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 20%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 20%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 60 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase the range at which you can use Void Grip by 20%.
Gain 20% Lifesteal.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.