This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Increase your maximum Health by 450.
Heal for 80 after activating Advance.
Reduce the Cooldown of Emitter by 4s.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 225 after activating Conviction.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.