This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase the Knockback distance of Shoulder Bash by 16%.
Increase your maximum Ammo by 3.
Gain 30% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 88 every 1s while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 84 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Generate 4 Ammo after activating Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Increase the travel distance of Shell Spin by 20%.
Reduce the Cooldown of Shell Spin by 3s for each enemy it hits.
Heal for 220 every 1s while Shell Shield is active.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase the Knockback distance of Shoulder Bash by 16%.
Increase your maximum Ammo by 3.
Gain 30% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase the Knockback distance of Shoulder Bash by 16%.
Increase your maximum Ammo by 3.
Gain 30% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 30%.
Generate 6 Ammo after activating In Pursuit.
Increase your Movement Speed by 9%.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Heal for 100 for each shot hit while using In Pursuit.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Heal for 225 every 1s while standing in Dead Zone.
Increase the duration of Dead Zone by 2.4s.
Generate 2 Ammo after activating Flutter.
Heal for 200 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase the Knockback distance of Shoulder Bash by 16%.
Increase your maximum Ammo by 3.
Gain 30% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 88 every 1s while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 84 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Generate 4 Ammo after activating Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Increase the distance traveled by Juggernaut by 8%.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 2.4s.
Generate 3 Ammo after activating Reversal.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Heal for 120 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 12% for 5s.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase the Knockback distance of Shoulder Bash by 16%.
Increase your maximum Ammo by 3.
Gain 30% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Increase the distance traveled by Juggernaut by 8%.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 250.
Increase the Healing received from Dark Siphon by 200 health.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 88 every 1s while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 84 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Generate 4 Ammo after activating Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.