This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase the Stun duration of Pyre Strike by 0.3s.
Increase the radius of Pyre Strike by 30%.
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Increase your maximum Health by 100.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Harpoon.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 3s after activating Advance.
Increase the duration of Emitter by 4s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 4s.
Reduce the Cooldown of Missile Launcher by 2.8s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Whirl by 2s after using Billow.
Increase the travel distance of Whirl by 16%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 112 every 1s while Earthen Guard is active.
Gain a 125-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 2s.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Receive 5% increased Healing while at or below 50% Health.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Healing received by 6% while at or below 50% Health.
Increase the radius of Healing Potion by 40%.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the radius of Blast Shot's explosion by 25%.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the radius of Blast Shot's explosion by 25%.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 3s after activating Advance.
Increase the duration of Emitter by 4s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 4s.
Reduce the Cooldown of Missile Launcher by 2.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 6s.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 3s after activating Advance.
Increase the duration of Emitter by 4s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 4s.
Reduce the Cooldown of Missile Launcher by 2.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 3s after activating Advance.
Increase the duration of Emitter by 4s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 4s.
Reduce the Cooldown of Missile Launcher by 2.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Receive 5% increased Healing while at or below 50% Health.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the radius of Blast Shot's explosion by 25%.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Increase the duration of Dead Zone by 0.6s.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Increase the duration of Dead Zone by 0.6s.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the radius of Blast Shot's explosion by 25%.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Weightless by 1.6s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Increase your jump speed by an additonal 20% while using Weightless.
Reduce the Cooldown of Explosive Flask by 3s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received from others by 5% while at or below 50% Health.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase the travel distance of Charge by 15%.
Gain a 600-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 3s after activating Advance.
Increase the duration of Emitter by 4s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 4s.
Reduce the Cooldown of Missile Launcher by 2.8s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the radius of Blast Shot's explosion by 25%.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Weightless by 1.6s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Increase your jump speed by an additonal 20% while using Weightless.
Reduce the Cooldown of Explosive Flask by 3s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)