This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the Health of Barricade by 800.
Heal for 50 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 280.
Increase your maximum Health by 750.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 16%.
Each Soul Fragment gathered Heals you for 45.
Increase your maximum Health by 750.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 14%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Activating Fire Bomb heals you for 500 over 2s.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 120 for each enemy hit with Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.