This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 6%.
Reduce the Cooldown of Sanctuary by 2.4s.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 6%.
Reduce the Cooldown of Sanctuary by 2.4s.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.