This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 20%.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 20%.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 150-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 20%.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.