This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Harpoon by 2.4s.
Heal for 210 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 8%.
Heal for 200 after hitting an enemy with Crippling Throw.
Gain a 400 Shield for 3s after using Vine.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce your damage taken by 8% for 2s after using Pounce.
Heal for 350 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 24% while using Stellar Wind.
Heal for 200 every 1s while using Void Grip.
Reduce your damage taken by 10% while Stellar Wind is active.
Gain 15% Lifesteal.
Heal for 160 every 1s for 10s after applying Astral Mark.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.