This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 16%.
Increase your maximum Health by 50.
Increase your Reload Speed by 15%.
Increase the duration of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 30%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 1s.
Generate 3 Ammo after using Second Chance.
Increase your maximum Health by 300.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the damage you take by 8% for 2s after activating Conviction.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 60.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.