This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Hidden by 1s.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 3s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while in Automatic fire mode.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 15%.
Increase the distance traveled by Explosive Dodge by 20%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Increase your maximum Health by 150.
Increase your Movement Speed while firing by 5%.
Heal for 240 after activating Advance.
Reduce your damage taken by 15% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 150%.
Heal for 70 after activating Ambush. This applies to each Ambush in the chain.
Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 30%.
Increase your Movement Speed by 25% for 2s after Dash ends.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 5 units.
Increase your Movement Speed by 3%.
Increase your maximum Health by 200.
Heal for 400 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for 80 after activating Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Increase the range of Ambush by 10%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Reduce the cast time of Shadow Travel by 10%.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Health by 150.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for 80 after activating Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Increase the range of Ambush by 10%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for 80 after activating Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Increase the range of Ambush by 10%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for 80 after activating Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Increase the range of Ambush by 10%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 150%.
Heal for 70 after activating Ambush. This applies to each Ambush in the chain.
Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 30%.
Increase your Movement Speed by 25% for 2s after Dash ends.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 150%.
Heal for 70 after activating Ambush. This applies to each Ambush in the chain.
Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 30%.
Increase your Movement Speed by 25% for 2s after Dash ends.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase your base jump height by 30%.
Increase the range of Ambush by 10%.
Increase your maximum Health by 200.
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Hidden by 1s.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 3s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Reduce the cast time of Shadow Travel by 10%.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Health by 150.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase your maximum Health by 75.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce the Cooldown of Blossom by 1.6s.
Increase the radius of Blossom by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 5% while at or below 50% Health.
Increase your maximum Health by 150.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Heal for 75 every 1s while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 5%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while in Automatic fire mode.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 15%.
Increase the distance traveled by Explosive Dodge by 20%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Increase your maximum Ammo by 2.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Generate 4 Ammo after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Increase your maximum Ammo by 2.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Generate 4 Ammo after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after activating In Pursuit.
Increase your maximum Health by 250.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase the travel distance of Combat Slide by 10%.
You gain 25% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase the duration of Hunter's Mark by 1.2s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Hidden by 1s.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 3s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase your maximum Ammo by 2.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Health by 150.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.