This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 100.
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 160%.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the area of effect of all your explosions by 6%.
Increase the lateral movement from each use of Explosive Personality by 120%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 100.
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.