This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Increase your maximum Health by 750.
Reduce the Cooldown of Warder's Field by 2s.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 300 after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 40%.
Increase your Movement Speed by 15%.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Gain 15% Lifesteal.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.
Increase your maximum Health by 200.
Increase your Movement Speed by 30% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your maximum Health by 250.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.
Increase your maximum Health by 200.
Increase your Movement Speed by 30% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Gain 15% Lifesteal.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 40%.
Increase your Movement Speed by 15%.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.8s.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the damage you take by 8% for 2s after activating Conviction.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 35% while Out of Combat.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Movement Speed by 25% while Hidden is active.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Increase the duration of Hidden by 2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 40%.
Increase your Movement Speed by 15%.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your maximum Health by 250.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.