This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Shoulder Bash by 40%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain 30% Lifesteal.
Increase the Health of Siege Shield by 750.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Increase your Movement Speed by 7% for 3s after using Grumpy Bomb.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Reduce the damage you deal to yourself with Sticky Bombs by 100%.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Increase your maximum Health by 450.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 after hitting an enemy with Dredge Anchor.
Heal for 275 every 1s while Shell Shield is active.
Heal for 500 for each enemy hit with Shell Spin.
Increase your Reload Speed by 21%.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Increase your maximum Health by 450.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Increase your maximum Health by 450.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 35% while Out of Combat.
Increase your maximum Ammo by 6.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Increase your Movement Speed by 10% while Hidden is active.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 after hitting an enemy with Dredge Anchor.
Heal for 275 every 1s while Shell Shield is active.
Heal for 500 for each enemy hit with Shell Spin.
Increase your Reload Speed by 21%.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 20.
Heal for 200 after Teleporting to your Rune of Travel.
Generate 9% Ultimate charge after hitting an enemy with Blitz Upper.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Increase your maximum Health by 450.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 after hitting an enemy with Dredge Anchor.
Heal for 275 every 1s while Shell Shield is active.
Heal for 500 for each enemy hit with Shell Spin.
Increase your Reload Speed by 21%.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Ignition by 2.4s.
Gain a 300-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 75.
Heal for 200 after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating In Pursuit.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Heal for 125 for each shot hit while using In Pursuit.
Increase the travel distance of Combat Slide by 30%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 9% Movement Speed.
Increase the radius of Healing Potion by 16%.
Heal for 180 every 1s while Weightless is active.
Heal yourself for 100% of Healing Potion's effect if you hit an ally but not yourself.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Increase your maximum Health by 450.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 after hitting an enemy with Dredge Anchor.
Heal for 275 every 1s while Shell Shield is active.
Heal for 500 for each enemy hit with Shell Spin.
Increase your Reload Speed by 21%.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Generate 5 Ammo after activating Commander's Grab.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 32% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Generate 5 Ammo after activating Commander's Grab.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 32% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 9% Movement Speed.
Increase the radius of Healing Potion by 16%.
Heal for 180 every 1s while Weightless is active.
Heal yourself for 100% of Healing Potion's effect if you hit an ally but not yourself.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the range of Vine by 10%.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 9% Movement Speed.
Increase the radius of Healing Potion by 16%.
Heal for 180 every 1s while Weightless is active.
Heal yourself for 100% of Healing Potion's effect if you hit an ally but not yourself.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 120 for each enemy hit by Heavy Blade.
Heal for 225 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 16%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Increase your maximum Health by 450.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 280.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Increase the Health of Barricade by 800.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Increase the duration of Barricade by 1.2s.
Increase the Health of Barricade by 400.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.