This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 80 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 700.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% for 4s after getting an Elimination or Killing Blow.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your Movement Speed by 50% while using Iron Sights.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 10%.
Increase the travel distance of Advance by 14%.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 5s.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% for 4s after getting an Elimination or Killing Blow.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your Movement Speed by 50% while using Iron Sights.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 1000.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 18% for 5s.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the duration of Barricade by 3s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 80%.
Your inactive weapon generates 4 Ammo every 2s.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.4s every 1s.
Generate 60 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cook time of Frag Grenade by 10%.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Gain 25% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 80%.
Your inactive weapon generates 4 Ammo every 2s.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.4s every 1s.
Generate 60 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 12%.
Reduce your weapon recoil by 40% while using Commanding Leap.
Increase your maximum Ammo by 6.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while at or below 50% Health.
Increase your Reload Speed by 21%.
Reduce your damage taken by 10% for 4s after using Heroic Leap.
Reduce your damage taken by 24% for 2s after using Recovery.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while at or below 50% Health.
Increase your Reload Speed by 21%.
Reduce your damage taken by 10% for 4s after using Heroic Leap.
Reduce your damage taken by 24% for 2s after using Recovery.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while at or below 50% Health.
Increase your Reload Speed by 21%.
Reduce your damage taken by 10% for 4s after using Heroic Leap.
Reduce your damage taken by 24% for 2s after using Recovery.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 80 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 700.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 12%.
Reduce your weapon recoil by 60% while using Commanding Leap.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Decrease your damage taken by 12% while using In Pursuit.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Decrease your damage taken by 12% while using In Pursuit.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 80%.
Your inactive weapon generates 4 Ammo every 2s.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.4s every 1s.
Generate 60 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 80%.
Your inactive weapon generates 4 Ammo every 2s.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.4s every 1s.
Generate 60 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 80%.
Your inactive weapon generates 4 Ammo every 2s.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.4s every 1s.
Generate 60 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 80%.
Your inactive weapon generates 4 Ammo every 2s.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.4s every 1s.
Generate 60 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Decrease your damage taken by 12% while using In Pursuit.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Decrease your damage taken by 12% while using In Pursuit.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Decrease your damage taken by 12% while using In Pursuit.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Decrease your damage taken by 12% while using In Pursuit.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.