This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Heal for 300 for each champion hit by Juggernaut.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 300-Health Shield for 3s after activating Ignition.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce the Cooldown of Crippling Throw by 1.2s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce the Cooldown of Crippling Throw by 1.2s.
Increase the radius of Blossom by 12%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 16%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.