This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 6.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 150 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after Teleporting to your Rune of Travel.
Increase the Knockback of Blitz Upper by 45%
Increase your maximum Health by 150
Gain 10% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 8.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after Teleporting to your Rune of Travel.
Heal for 140 after activating Blitz Upper.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Reduce the Cooldown of Overcharge by 1s.
Reduce the cooldown of Rune of Travel by 4s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after activating Impasse.
Increase your maximum Ammo by 4.
Reduce your damage taken by 15% while standing in Warder's Field.
Increase your Reload Speed by 15%.
Heal for 28 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after activating Impasse.
Increase your Reload Speed by 36% while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Increase your Reload Speed by 15%.
Heal for 56 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 6.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 150 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 6.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 150 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.