This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Increase your maximum Health by 50.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the travel distance of Combat Slide by 10%.
Decrease your damage taken by 24% while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Increase the distance traveled by Conviction by 24%.
Increase your maximum Health by 150.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 100%.
Your inactive weapon generates 2 Ammo every 2s.
Increase your maximum Health by 50.
Generate 60 Energy after getting an Elimination.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 50 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Increase your maximum Health by 100.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Increase your maximum Health by 200.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Regenerate 2 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 450.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Generate 4 Ammo after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Reload Speed by 24% while Earthen Guard is active.
Reduce your damage taken by 5% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 2.5s.
Increase your maximum Health by 300.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 450.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Generate 4 Ammo after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 50 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Increase your maximum Health by 100.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 every 1s while Agility is active.
Increase your maximum Health by 150.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Increase the distance traveled by Conviction by 24%.
Increase your maximum Health by 150.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Increase the distance traveled by Conviction by 24%.
Increase your maximum Health by 150.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Increase your maximum Health by 50.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the travel distance of Combat Slide by 10%.
Decrease your damage taken by 24% while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Reload Speed by 12% while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 150.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Increase your Movement Speed by 33% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Increase the distance traveled by Conviction by 24%.
Increase your maximum Health by 150.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Increase the distance traveled by Conviction by 24%.
Increase your maximum Health by 150.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 every 1s while Agility is active.
Increase your maximum Health by 150.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 15%.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Reduce all active Cooldowns by 70% after getting an Elimination.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Increase the distance traveled by Conviction by 24%.
Increase your maximum Health by 150.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 50 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Increase your maximum Health by 100.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Increase the distance traveled by Conviction by 24%.
Increase your maximum Health by 150.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Increase the distance traveled by Conviction by 24%.
Increase your maximum Health by 150.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Increase the distance traveled by Conviction by 24%.
Increase your maximum Health by 150.
Gain 30% Lifesteal on your hits with Judgement.