This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 300.
Generate 2 Ammo for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Reduce the Cooldown of Dodge Roll by 2s after hitting an enemy with Disengage.
Increase your maximum Ammo by 5.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 50%.
Increase your maximum Health by 200.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Your inactive weapon generates 2 Ammo every 2s.
Hits with Talon Rifle generate 2% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Moonlight capacity by 40%.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Increase your maximum Health by 100.
Heal for 280 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Increase the Projectile Speed of Gourd by 30%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Increase your maximum Health by 100.
Heal for 280 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Heal for 250 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1.2s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 50%.
Increase your maximum Health by 200.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Your inactive weapon generates 2 Ammo every 2s.
Hits with Talon Rifle generate 2% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 300.
Generate 2 Ammo for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Reduce the Cooldown of Dodge Roll by 2s after hitting an enemy with Disengage.
Increase your maximum Ammo by 5.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 84 every 1s while Earthen Guard is active.
Increase your maximum Health by 600.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 300 after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 300.
Generate 2 Ammo for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Reduce the Cooldown of Dodge Roll by 2s after hitting an enemy with Disengage.
Increase your maximum Ammo by 5.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 50%.
Increase your maximum Health by 200.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Your inactive weapon generates 2 Ammo every 2s.
Hits with Talon Rifle generate 2% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 84 every 1s while Earthen Guard is active.
Increase your maximum Health by 600.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 300 after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Increase the range of Vine by 20%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce the Cooldown of Blossom by 1.6s.
Reduce your damage taken by 18% for 4s after using Blossom.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Increase the range of Vine by 20%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce the Cooldown of Blossom by 1.6s.
Reduce your damage taken by 18% for 4s after using Blossom.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 84 every 1s while Earthen Guard is active.
Increase your maximum Health by 600.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 300 after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.