This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the radius of Blossom by 20%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Generate 2% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Generate 2% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the slow strength of the rift's pulses by 15%.
Increase the radius of Royal Presence's Poison aura by 80%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Generate 2% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Generate 2% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Ammo by 4.
Increase the radius of your Distortion Field by 12%.
Reduce the Cooldown of Distortion Field by 2s.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 180 every 1s while Ice Block is active.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge by 1.5s.
Reduce your damage taken by 15% while at or below 40% Health.
Gain 30% Lifesteal while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 2s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the slow strength of the rift's pulses by 15%.
Increase the radius of Royal Presence's Poison aura by 80%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the slow strength of the rift's pulses by 15%.
Increase the radius of Royal Presence's Poison aura by 80%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Generate 2% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Generate 2% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Increase the area of effect of all your explosions by 10%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Overcharge by 2s.
Gain 20% Lifesteal while Overcharge is active.
Generate 3% Ultimate charge after hitting an enemy with Blitz Upper.
Reduce your damage taken by 15% while at or below 40% Health.
Gain 30% Lifesteal while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Overcharge by 2s.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Generate 3% Ultimate charge after hitting an enemy with Blitz Upper.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 40% Lifesteal while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 180 every 1s while Ice Block is active.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 240 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 14%.
Generate 2 Ammo after activating Soar.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 240 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 14%.
Increase the distance traveled by Blink by 12%.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Ice Block by 3.75s.
Increase your Movement Speed by 24% for 6s after getting an Elimination.
Increase the distance traveled by Blink by 12%.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Ice Block by 3.75s.
Increase your Movement Speed by 24% for 6s after getting an Elimination.
Increase the distance traveled by Blink by 12%.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Reduce the Cooldown of Savage Tear by 1s.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the slow strength of the rift's pulses by 15%.
Increase the radius of Royal Presence's Poison aura by 80%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the slow strength of the rift's pulses by 15%.
Increase the radius of Royal Presence's Poison aura by 80%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.