This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 30%.
Increase your Ammo regeneration speed by 60%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase the Chain range of Shock Pulse by 8%.
Heal for 200 over the duration of Ghost Walk.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Increase your Healing received by 15% while firing your SMGs.
Increase your maximum Ammo by 5.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Precision Sights.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Increase the range at which Sensor Drone Reveals targets by 10%.
Bring up Precision Sights 45% faster.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Precision Sights.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Increase the range at which Sensor Drone Reveals targets by 10%.
Bring up Precision Sights 45% faster.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase your maximum Health by 50.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Reduce the Cooldown of Envelop by 1.5s.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Increase your Healing received by 15% while firing your SMGs.
Increase your maximum Ammo by 5.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Increase your Healing received by 15% while firing your SMGs.
Increase your maximum Ammo by 5.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Reduce your active Cooldowns by 10% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Heal for 240 after using Withdraw.
Reduce the Cooldown of Withdraw by 3s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Precision Sights.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Increase the range at which Sensor Drone Reveals targets by 10%.
Bring up Precision Sights 45% faster.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Increase your Healing received by 15% while firing your SMGs.
Increase your maximum Ammo by 5.
Gain 7% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Heal for an additional 80 with Nine Lives.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Heal for an additional 80 with Nine Lives.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Heal for an additional 80 with Nine Lives.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Magic Marks by 3.2s.
Reduce your damage taken by 16% while using Scamper.
Heal for 100 over the duration of Scamper.
Heal for 150 every 1s while Magic Barrier is active.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 0.5s.
Heal your Illusions for 80% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase your Reload Speed by 24%.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 50%.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Increase your Reload Speed by 25%.
Increase the distance traveled by Explosive Dodge by 15%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.2s.
Heal for 100 over the duration of Ghost Walk.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Ammo by 40%.
Increase your Ammo regeneration speed by 48%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 3s.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Increase your maximum Health by 150.
Heal for 400 after activating Soul Harvest.
Gain a 400-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.2s.
Heal for 100 over the duration of Ghost Walk.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Ammo by 40%.
Increase your Ammo regeneration speed by 48%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 50%.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Increase your Reload Speed by 25%.
Increase the distance traveled by Explosive Dodge by 15%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Ammo by 15.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Gain 3.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Magic Marks by 3.2s.
Reduce your damage taken by 16% while using Scamper.
Heal for 100 over the duration of Scamper.
Heal for 150 every 1s while Magic Barrier is active.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.2s.
Heal for 100 over the duration of Ghost Walk.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Ammo by 40%.
Increase your Ammo regeneration speed by 48%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 50%.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Increase your Reload Speed by 25%.
Increase the distance traveled by Explosive Dodge by 15%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 50%.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Increase your Reload Speed by 25%.
Increase the distance traveled by Explosive Dodge by 15%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.