This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Heal for 180 for each enemy hit with Valor.
Increase your Movement Speed by 21% for 3s after using Presence.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Ammo by 3.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Heal for 180 for each enemy hit with Valor.
Increase your Movement Speed by 21% for 3s after using Presence.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Ammo by 3.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Heal for 180 for each enemy hit with Valor.
Increase your Movement Speed by 21% for 3s after using Presence.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Ammo by 3.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Reduce your damage taken by 15% while Prowl is active.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 0.5s.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Reduce your damage taken by 15% while Prowl is active.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 0.5s.
Reduce your damage taken by 20% for 2s after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your maximum Health by 50.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.