This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Every Soul Orb stack you detonate increases your Movement Speed by 1% for 4s, up to a maximum of 15%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Heal for 200 every 1s while using Shadow Travel.
Heal for 350 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 750.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your Ultimate charge rate by 6%.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Decrease the time between bursts of Dead Ringer's inhand fire by 12%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Curse stacks by 2.4s.
Reduce the Cooldown of Savage Tear by 0.5s.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 200.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Curse stacks by 2.4s.
Reduce the Cooldown of Savage Tear by 0.5s.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 200.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Curse stacks by 2.4s.
Reduce the Cooldown of Savage Tear by 0.5s.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 200.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your Ultimate charge rate by 6%.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Decrease the time between bursts of Dead Ringer's inhand fire by 12%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Curse stacks by 2.4s.
Reduce the Cooldown of Savage Tear by 0.5s.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 200.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 18%.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Curse stacks by 2.4s.
Reduce the Cooldown of Savage Tear by 0.5s.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 200.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase the travel speed of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 10%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your Ultimate charge rate by 6%.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Decrease the time between bursts of Dead Ringer's inhand fire by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase your maximum Health by 100.
Heal for 60 every 1s while Spirit Linked to an ally.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Curse stacks by 2.4s.
Reduce the Cooldown of Savage Tear by 0.5s.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 200.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Curse stacks by 2.4s.
Reduce the Cooldown of Savage Tear by 0.5s.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 200.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Curse stacks by 2.4s.
Reduce the Cooldown of Savage Tear by 0.5s.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 200.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 18%.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 750.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Increase the travel distance of Wings of Wrath by 30%.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 20%.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.