This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your weapon recoil by 20% while using Iron Sights.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Increase your Movement Speed by 5% for 4s after getting an Elimination or Killing Blow.
Increase your maximum Ammo by 10.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your weapon recoil by 20% while using Iron Sights.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.
Increase your maximum Ammo by 10.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your weapon recoil by 20% while using Iron Sights.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.
Increase your maximum Ammo by 10.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Reduce damage taken by 3% while using Hustle.
Increase your maximum Ammo by 10.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Reduce damage taken by 3% while using Hustle.
Increase your maximum Ammo by 10.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Reduce damage taken by 3% while using Hustle.
Increase your maximum Ammo by 10.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after getting an Elimination or Killing Blow.
Reduce damage taken by 3% while using Hustle.
Increase your Movement Speed by 30% while using Iron Sights.
Gain 24% Movement Speed for 2s after using Frag Grenade.
Increase your Movement Speed after deactivating Hustle by 40% for 1.5s.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Reduce damage taken by 3% while using Hustle.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 10%.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Astral Mark by 2s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 10%.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Astral Mark by 2s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 10%.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Astral Mark by 2s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 10%.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 1.6s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Astral Mark by 0.4s.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 1.6s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Decrease your damage taken by 6% while using In Pursuit.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 15%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -25s.
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Generate 4 Ammo after getting an Elimination.
Increase your maximum Ammo by 2.
Increase the duration of Hidden by 5s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase the travel distance of Combat Slide by 20%.
Increase your Reload Speed by 5%.
Increase your Movement Speed by 15%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Heal for 10% of the damage Absorbed by Reversal.
Hitting a player with Revolver Heals you for 15.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 75.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 10% after getting an Elimination.
Heal for 30% of the damage Absorbed by Reversal.
Increase the distance of each Nether Step dash by 25%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 75.
Heal for 10% of the damage Absorbed by Reversal.
Increase the distance of each Nether Step dash by 5%.
Heal for 150 every 1s while drifting.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 75.
Heal for 10% of the damage Absorbed by Reversal.
Increase the distance of each Nether Step dash by 5%.
Heal for 150 every 1s while drifting.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 5%.
Heal for 10% of the damage Absorbed by Reversal.
Hitting a player with Revolver Heals you for 45.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 5%.
Heal for 50 every 1s while drifting.
Hitting a player with Revolver Heals you for 45.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce all active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.