This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 2.4s after using Reckoning.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Reduce damage taken by 15% for 2.5s after activating Commanding Leap.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Increase the radius of your Distortion Field by 16%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Conviction.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 70 for each enemy hit with Reckoning.
Heal for 15 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Reduce damage taken by 15% for 2.5s after activating Commanding Leap.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Increase the radius of your Distortion Field by 16%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Conviction.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 70 for each enemy hit with Reckoning.
Heal for 15 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.