This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Health by 150.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 100% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 8 Ammo every 2s.
Increase your maximum Health by 250.
Heal for 200 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 2.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Health by 150.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 100% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Health by 150.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 100% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 2.5s.
Gain 20% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Health by 150.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 100% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Health by 150.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 100% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 2.5s.
Gain 20% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 2.5s.
Gain 20% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 2.5s.
Gain 20% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 2.5s.
Gain 20% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 2.5s.
Gain 20% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge by 2.5s.
Gain 20% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.