This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 after activating Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.