This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Explosive Dodge.
Reduce your active Cooldowns by 2s after getting a Killing Blow while in Burst Mode.
Heal for 400 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Generate 12 Ammo when you activate Trigger Discipline.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo after activating Explosive Dodge.
Reduce your active Cooldowns by 2s after getting a Killing Blow while in Burst Mode.
Heal for 400 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Generate 12 Ammo when you activate Trigger Discipline.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.