This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Ice Block.
Increase the distance traveled by Blink by 24%.
Increase your Movement Speed during Soar by 28%.
Heal for 150 after using Blink.
Generate 1 Ammo after activating Soar.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase the duration of Soar by 1.1s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 21%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 6.25s.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the effect of the Knockback applied by Obliteration by 8% of its base value.
Reduce the cooldown of Tendril by 3s.
Tendril gains a second charge, but its Cooldown is increased by 2s.