This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 5% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for 70 after activating Ambush. This applies to each Ambush in the chain.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.8s.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Charge by 15%.
Increase your Movement Speed by 50% for 3s after using Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2s after using Billow.
Increase the travel distance of Whirl by 8%.
Increase your Movement Speed by 50% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 1 Ammo after using Grace.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your Reload Speed by 5%.
Generate 1 Ammo after activating Flutter.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your Reload Speed by 5%.
Generate 1 Ammo after activating Flutter.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your Reload Speed by 5%.
Generate 1 Ammo after activating Flutter.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 6.25s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 100.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Generate 6 Ammo after activating Ice Block.
Generate 3 Ammo after activating Soar.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your Reload Speed by 5%.
Generate 1 Ammo after activating Flutter.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Nine Lives by 1s.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce your damage taken by 20% for 2s after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Restore 20% of your maximum Booster fuel after using Thrust.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 60 Energy after getting an Elimination.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.2s every 1s.
Reduce the Movement Speed penalty of Scope by 20%.
Increase your maximum Health by 250.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 15% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 30%.
Activating Dodge Roll heals you for 300.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after hitting at least one enemy with Skewer.
Increase your jump height by 20% while Agility is active.
Gain 14% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Health by 200.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 6.25s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 100.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after hitting at least one enemy with Skewer.
Increase your jump height by 20% while Agility is active.
Gain 14% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Health by 200.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the Knockback applied to enemies by Disengage by 8%.
Reset the Cooldown of Dodge Roll after dropping to or below 15% Health.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 50%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.