This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Increase your maximum Health by 50.
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Increase your Movement Speed by 10% while using Iron Sights.
Reduce damage taken by 15% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 6%.
Heal for 12 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 300.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Increase your maximum Health by 750.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 20 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Increase your maximum Health by 750.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 20 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Increase your maximum Health by 750.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 20 each time one of your base Turrets hits an enemy.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.