This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 5s.
Increase your maximum Ammo by 2.
Heal for 56 every 1s while Earthen Guard is active.
Increase your maximum Health by 300.
Reduce your damage taken by 20% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase your Movement Speed by 10% for 2s after being hit while Magic Barrier is active.
Increase your maximum Health by 50.
Heal for 200 every 1s while Magic Barrier is active.
Increase the Healing you receive by 35% while at or below 50% Health.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase your Movement Speed by 10% for 2s after being hit while Magic Barrier is active.
Increase your maximum Health by 50.
Heal for 200 every 1s while Magic Barrier is active.
Increase the Healing you receive by 35% while at or below 50% Health.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 0.6s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 100-Health Shield after activating Nullify.
Reduce the Cooldown of Nullify by 3s.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Increase your maximum Health by 450.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 3% for 3s after activating Advance.
Reduce the Cooldown of Emitter by 1s.
Reduce the Cooldown of Missile Launcher by 2.8s.
Increase the travel distance of Advance by 28%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 100-Health Shield after activating Nullify.
Reduce the Cooldown of Nullify by 3s.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Increase your maximum Health by 450.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Heal for 500 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 3% for 3s after activating Advance.
Reduce the Cooldown of Emitter by 1s.
Reduce the Cooldown of Missile Launcher by 2.8s.
Increase the travel distance of Advance by 28%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Heal for 500 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase your Movement Speed by 4% for 5s after casting Rift Slash.
Increase the Abyssal Rift's pulse area of effect by 12%.
Increase your maximum Health by 600.
Increase the radius of Royal Presence's Poison aura by 80%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase your Movement Speed by 4% for 5s after casting Rift Slash.
Increase the Abyssal Rift's pulse area of effect by 12%.
Increase your maximum Health by 600.
Increase the radius of Royal Presence's Poison aura by 80%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase Abyssal Fortress' Health by 400
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 0.6s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase Abyssal Fortress' Health by 400
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 1s after using Billow.
Increase your Movement Speed by 22% while Billow is active.
Increase the travel distance of Whirl by 24%.
Increase your Movement Speed by 40% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Heal for 500 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 every time you Heal an ally with Moonlight.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 32%.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the jump strength of Octavia's Commanding Leap by 5%.
Increase your maximum Health by 150.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 0.6s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 every time you Heal an ally with Moonlight.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 32%.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 every time you Heal an ally with Moonlight.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 32%.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 5s.
Increase your maximum Ammo by 2.
Heal for 56 every 1s while Earthen Guard is active.
Increase your maximum Health by 300.
Reduce your damage taken by 20% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Gain 10% Lifesteal while at or below 40% Health.
Reduce your damage taken by 5% while at or below 40% Health.
Increase your maximum Health by 200
Gain 20% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.