This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Increase your Healing received by 8% while at or below 50% Health.
Reduce the Cooldown of Gourd by 3.2s.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 40 every 1s while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
Increase your maximum Health by 250.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 40 every 1s while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
Increase your maximum Health by 250.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 40 every 1s while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
Increase your maximum Health by 250.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 40 every 1s while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
Increase your maximum Health by 250.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 40 every 1s while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
Increase your maximum Health by 250.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Ammo by 1.
Heal for 375 over 2s for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Generate 1 Ammo for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Generate 2% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 32%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Reduce the Cooldown of Slither by 0.6s.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Increase your maximum Health by 50.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Increase your maximum Health by 50.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase the range at which you can use Void Grip by 40%.
Heal for 80 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Increase your maximum Health by 50.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase the range at which you can use Void Grip by 40%.
Heal for 80 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rocket Boots by 0.6s.
Heal for 25 every 1s while standing near any of your Turrets.
Increase your maximum Health by 750.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 20% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Gain 25% Lifesteal while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Increase your maximum Ammo by 1.
Increase your maximum Health by 250.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Generate 2 Ammo for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shoulder Bash by 4s.
Increase your maximum Ammo by 1.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase your maximum Health by 150.
Gain 50% Lifesteal.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.7999999999999998s.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 4% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 375.
Increase your maximum Health by 450.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Increase your Healing received by 8% while at or below 50% Health.
Reduce the Cooldown of Gourd by 3.2s.
Increase your maximum Health by 200.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.